Status Build Job Super Novice Ragnarok Retro
Status Build Job Super Novice Ragnarok Retro
| Super Novice | |||||||||||||
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| Job Type: | First | ||||||||||||
| Race: | {{{Race}}} | ||||||||||||
| Changes At: | Al De Baran | ||||||||||||
| Number of Skills: | 49 | ||||||||||||
| Total Skill Points: | 419 | ||||||||||||
| Total Quest Skills: | 0 | ||||||||||||
| Job Bonuses | |||||||||||||
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Builds
Instant Cast
- STR: 1
- AGI: 1
- VIT: 1
- INT: As high as possible (99 Base). However, DEX is the number 1 priority.
- DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
- LUK: 9
Skills:
While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).
Super Flee
- STR: 99+
- AGI: 80~99+
- VIT: 1
- INT: 1
- DEX: 1+
- LUK: 1
Skills:
The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of Fury and Mental Strength to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex.
God Strength Critical
- STR: 99+
- AGI: 60+
- VIT: 40-50
- INT: 1
- DEX: 1
- LUK: 10+ (or more)
Skills:
Utilizing the power of Fury, a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a Soul Linker, it is possible to equip a Platinum Shotel (That gives +50% crit) along with Fury, can allow 100% crits, making this build obsolete.
Full Support
- STR: 1
- AGI: 60+ ]} proportional... at least with VIT...
- VIT: 60+ ]}
- INT: 99
- DEX: 1
- LUK: 1
Skills:
As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting.
Hybrid Build
This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average.
Super Novice Secrets
Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.
- Doridori
- Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
- Guardian Angel
- A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
- Never give up!
- According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
- Undying Love
- A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
- The Power of love
- A super novice wife will heal her husband for 2x the normal amount.
- Really Super
- If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
- Super Novice Cart
- Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
- Fury
- A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
- Dear angel, can you hear my voice?
- I am (your name) SuperNovice~
- Help me out~ Please~ T_T
- &
OR - Guardian Angel, can you hear my voice? ^^;
- My name is (your name), and I'm a Super Novice~
- Please help me~ T.T
- &
- & is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.
Super Novice: Life After 99
Upon reaching level 99, a super novice has a few new tricks up its sleeves.
- At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
- The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
- To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
- In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
- Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.

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